![]() ![]() ![]() Chasing high scores through repetition does not get me salivating one bit. I had fun for a bit, but this style of game is never going to hook me (as you’ll see in an upcoming post on Ultratron, also published by Puppy Games). I played Titan Attacks! for an hour or two, but didn’t get too far down the planetary path–there’s something like 100 levels/waves–before both taking too much damage and losing interest. Thankfully, you can take a hit or two and keep moving, though you’ll lose your multiplier bonus. It starts out slow enough that you can keep track of everything, but the chaos ramps up the further you progress. While zipping left and right on the ground and firing up into lines of incoming aliens, you’ll also need to destroy falling wrecks, dodge hurtling asteroids, and capture escaping aliens. Earning bounty money allows to you upgrade your tank-ship-thing with extra cannons, better shields, and special single-use powerups. Titan Attacks! retains the same easy-to-learn and score-based gameplay of classic arcade shoot-em-ups, but does bring in some new features and strategies, along with stylish neo-retro visuals and a pulse-bursting, head-bobbin’ soundtrack that is ultimately the thing I came away from liking the most. If you can drive them back across the solar system, you might be able to defeat them on their homeworld, saving yours from total annihilation. In this arcade shoot-em-up, you play as the last surviving tank commander on Earth and must single-handedly turn back an invading evil alien army called the Titans. It sounds simple to our ears today, but Tomohiro Nishikado, the game’s developer, had to design custom hardware and development tools to make the thing.īut I’m not here to actually talk about Space Invaders specifically, but rather a tribute from Puppy Games called Titan Attacks!, and yes, the game’s title ends in an exclamation mark, which will probably drive my editing eyes nuts, but that’s life. Space Invaders was one of the earliest shooting games, releasing in arcades in 1978, with the goal being to defeat waves of aliens with a laser cannon and earn as many points as possible. ![]() Though clearly I’m aware of it and its influence on the gaming industry I mean, you can’t walk down the Ocean City boardwalk and pass a T-shirt store without seeing those iconic pixelated aliens on some piece of unlicensed merchandise. It’s 2018, and I’ve never played Space Invaders, and I probably never will. ![]()
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